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Xcom 2 pc gamepad fix
Xcom 2 pc gamepad fix













  1. #XCOM 2 PC GAMEPAD FIX MOD#
  2. #XCOM 2 PC GAMEPAD FIX MANUAL#
  3. #XCOM 2 PC GAMEPAD FIX PC#
  4. #XCOM 2 PC GAMEPAD FIX MAC#

New (optional) crosshair aiming mode for side-scrolling and top-down perspective Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher)įixed camera movement in third-person perspective Raw mouse input without any acceleration or smoothing This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g.

#XCOM 2 PC GAMEPAD FIX PC#

As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls.

#XCOM 2 PC GAMEPAD FIX MOD#

The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. Start the game as usual, for example directly through Steam

xcom 2 pc gamepad fix

Start the NAIOM-GUI.exe to configure the mod (might require .NET runtime 3.1.0) For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata\". Important: If you currently have NAIOM v1.3.0 or older installed, remove the XInput1_3.dll from the games’s directory first!Įxtract the file dinput8.dll to your main game folder. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more. This mod fixes various mouse and keyboard related input issues in NieR: Automata.

#XCOM 2 PC GAMEPAD FIX MAC#

The game switches action sets on its own, with 3 different sets of actions and mappings depending on whether you're in the menus, on the strategic mac or on the tactical map and you don'T need to configure any of the keyboard and controller bindings in game for any of this to work, just like on other games with native support. While XCOM 2's interface still relies on mouse-control, actual mouse control is kept separate from scrolling, which can be done either via edge-scroll or by binding scrolling to the left trackpad. No, native bindings are precisely there so the steam controller doesn't have to emulate other input methods, and instead just communicate with steam controller-specific hooks in order to trigger in-game actions. I actually really love the haptic feedback from guns in CS:GO. I do not own the game so can't test but as far as I have seen game still uses mouse and keyboard designed interface meaning also no steam controller prompts and haven't heard anyone saying anything about haptic feedback.

xcom 2 pc gamepad fix

So the "native support" section was my temporary solution to at least list the games.Į: Also Xcom 2 support does seem more like marketing than native support. Native bindings will be pain to do, especially when majoritys native bindings are basically slamming buttons as regular XInput controller and calling it a day without any testing or optimization for better controls.Īs for native support, which includes use of haptic feedback and button prompts, I did suggest including steam controller icons in prompt field, but apparently they are too similar to xbox ones and my made images were never accepted - not even as placeholders. Automatic input method switch? New field would also make it easier to note if game starts to change prompts at seizure level because of two differend inputs.

#XCOM 2 PC GAMEPAD FIX MANUAL#

However switching would make games that require manual switching of controller to be true on table, which doesn't serve the purpose of using them simultaneously.

xcom 2 pc gamepad fix

Input method switching may sound bit better as hybrid controller sounds like suggesting of multiple controllers usage.

xcom 2 pc gamepad fix

How about "Hybrid controller support" or something similar?ĮDIT : Come to think about it, there are a few proprieties related to Steam Controller compatibility that might be worth adding, like Native Steam controller bindings (The way XCOM2 and TF2 currently do it). I was thinking aboout adding an "exclusive" state to the controller support propriety, but considering it's supposed to be about the state of controller support rather than the extent of it, a new propriety might be in order.















Xcom 2 pc gamepad fix